Ah, that is kinda spendy.
Took a look at his Facebook and Instagram pages though, he does make some incredible stuff!
Question: how does he create the 3D surface data for a vehicle to begin with? There's really two options ---
Option 1:
He sets about modeling the vehicle himself with a 3-D CAD modeling software of some kind himself. (Usually requires precise drawings and photographs to get a good result.)
Option 2:
He finds pre-existing 3D surface data online to work with (there's a ton of websites which have pre-prepared vehicle surface data for just about any car you could imagine...and for pretty cheap.) Quality of these pre-existing 3D surface files varies tremendously, as some of them are clearly vehicle-OEM-created files, some are low-information scans of vehicles (suitable mostly for video game use) and yet others are simply created by any number of private individuals themselves, using the aforementioned 3D CAD modeling softwares from option 1.
An option 3 is to kind of use both methods (start with a found/existing 3D file and then use that as a basis for creating your own new one.
Starting from scratch and modeling your own 3D CAD model could be the most time consuming, most expensive (since more labor hours involved) and yet could be the riskiest in terms of what quality of final product you get. (The modeler might....or might not "capture" the essence of the vehicle the way you would hope.)
IMHO, starting from some pre-existing 3D surface data for a Ford E-series would definitely be an ideal way to kick this off.
EDIT: oh yeah, forgot to add
this important bit: